Mimi Zeiger

Critic, editor, curator and instigator.

A squat retail building in New Orleans’ Marigny neighborhood sits empty. Delta Countertops & Cabinets, its last tenants, are long gone, and the storefront is tagged with graffiti, including baby blue cursive spelling out “Sauce!” A glossy poster, roughly two-feet-high by four-feet-wide, hangs off center on the metal siding. The poster features a cheery illustration that might portend new development — housing, perhaps, or a revived commercial strip to replace the down-on-its-luck building? Closer inspection of the colorful rendering reveals a new future for the rundown structure. In the illustration the building is transformed into an ersatz mobile grocery. It’s raised high in the air and mounted on the back of a pickup; there’s a cascade of jumbo shrimp tumbling out of it. Airborne bananas and giant carrot-shaped street benches add to a festive composition. In the upper right hand corner is a logo and the enigmatic words: The Hypothetical Development Organization.

The poster is fiction.

But it is also a commentary on the need for grocery stores in underserved communities. Conceived by graphic designer/urban planner Candy Chang, and entitled Mobile Cornucopia, it is a piece in the new collective art project, The Hypothetical Development Organization (H.D.O.). Read More …

“Ordinary life is receiving powerful impulses from a new source. Where thirty years ago architects found in the field of the popular arts techniques and formal stimuli, today we are being edged out of our traditional role by the new phenomenon of the popular arts advertising,” wrote Alison and Peter Smithson in their classic 1956 essay, “But Today We Collect Ads.” For these architects teetering on the edge of modernism it was ephemera—”the piece of paper blowing about the street, the throw-away object and the pop-package”—that was redefining the everyday. Read More …

Essay: “Comforts, Crisis, and The Rise of DIY Urbanism” in Sentient City: Ubiquitous Computing, Architecture and the Future of Public Space, edited by Mark Shepard.

Sentient City: ubiquitous computing, architecture and the future of public space is an edited volume of case studies and essays that critically address the evolving relations between contemporary technologies and urban life.

This book expands on an exhibition that I curated in the fall of 2009 titled Toward the Sentient City. Documentation (text, images, diagrams, photographs) of the projects realized for the exhibition is combined with that of preliminary experiments, background research, material studies, interaction prototypes, and the subsequent analysis and interpretation of the data generated by the projects’ implementation.

Complementing these case studies, a series of critical essays reflect on the larger implications of ubiquitous computing for the way we think about architecture in general and the design of urban space in particular. Building on a series of responses to the exhibition contributed by writers and theorists of architecture, urbanism, media theory, technology and related fields, these critical reflections are intended to help the reader situate what may at first appear to be novel questions about the intersection of ubiquitous computing, architecture and urban space in terms of more long-standing and established discourses on the technological mediation of urban life and the role architects, urban designers, and technologists alike might play in shaping its future evolution.

Case studies by David Benjamin, Soo-in Yang, and Natalie Jeremijenko; Haque Design + Research; SENSEable City Lab; David Jimison and JooYoun Paek; and Anthony Townsend, Antonina Simeti, Dana Spiegel, Laura Forlano, and Tony Bacigalupo.

Essays by Keller Easterling, Matthew Fuller, Anne Galloway, Dan Hill, Omar Khan, Saskia Sassen, Trebor Scholz, Hadas Steiner, Kazys Varnelis, Martijn de Waal, and Mimi Zeiger.

Published by the Architectural League of New York and MIT Press.

It’s been two and a half years since the financial crisis crippled the global economy. During the long slump that’s followed, the architecture, design, and construction sectors have threatened to hit bottom over and over, but a real recovery, which would signal a final flattening out, never seems to materialize. While some firms show signs of stabilization — but only after massive job shedding in 2008 and 2009, and largely thanks to projects in China and the Middle East — most practitioners are just eking by. [1]

In the spring of 2009, I interviewed AIA chief economist Kermit Baker for a piece in Architect magazine, on the likely prospects for young architects graduating into a recession. Based on figures from previous recessions, Baker painted a grim picture, and I wrote:

“Baker cites figures from the U.S. Department of Labor website: from the peak of employment in July 1990 to the lowest point in January 1993, 14.6 percent of positions at architecture firms were eliminated. The 30-month trough outlasted the overall national recession, which ended in late 1992. Baker notes that the downturn early in this decade is recorded as lasting from March through December 2001, but there was no upturn in design activity until 2004 and construction picked up only in late 2004 and 2005 — a chilling four years down to generate four subsequent years of growth.” [2]

The sluggish return we’re now experiencing seems discouragingly consistent with Baker’s models. If we follow his timeline, there’s still another couple of years left before we can expect any recovery within the design professions; and once we do, the profession will look like nothing we’ve ever seen before. So, what to do in the interim? Wringing hands over the misdirected funding and lost opportunities of the stimulus package is simply depressing. Read More …

A vintage image of the Starship Enterprise enigmatically graces the poster advertising Alternative Histories, an exhibition chronicling the experimental, independent and activist art spaces in New York City since the 1960s. A pop icon, the starship carries with it the original Star Trek title narration, which haunts our collective cultural imagination with the phrase: “To boldly go where no man has gone before.” As installed in Exit Art’s gallery on the west side of Manhattan, the art show has little to do with the television show, but hung in the gallery, the Starship Enterprise, boldly floating in space, represents a pioneering mission and, perhaps, an unexpected case of boomer nostalgia. Read More …

It’s early afternoon when my taxi pulls up in front of a boxy clapboard building in Princeton, N.J. Michael Graves, FAIA, keeps a number of studios on this tree-lined street. I worry that I haven’t made it to the right one, especially when I’m welcomed by three wooden steps leading to a small porch. As far as I can tell, there’s no accessible ramp or lift, and I can’t ascertain how Graves—who’s used a wheelchair since 2003, when a spinal infection left him paralyzed from the chest down—gets to work. Read More …